- Introduced nxt_runtime_process_port_create().
- Moved nxt_process_use() into nxt_process.c from nxt_runtime.c.
- Renamed nxt_runtime_process_remove_pid() as nxt_runtime_process_remove().
- Some public functions transformed to static.
This closes#327 issue on GitHub.
When using "credential: true", the new namespace starts with a completely
empty uid and gid ranges. Then, any setuid/setgid/setgroups calls using ids
not properly mapped with uidmap and gidmap fields return EINVAL, meaning
the id is not valid inside the new namespace.
The bug had appeared in 5cc5002a788e when process type has been
converted to bitmask. This commit reverts the type back to a number.
This commit is related to #131 issue on GitHub.
- Main process should be connected to all other processes.
- Controller should be connected to Router.
- Router should be connected to Controller and all Workers.
- Workers should be connected to Router worker thread ports only.
This filtering helps to avoid unnecessary communication and various errors
during massive application workers stop / restart.
Two different router threads may send different requests to single
application worker. In this case shared memory fds from worker
to router will be send over 2 different router ports. These fds
will be received and processed by different threads in any order.
This patch made possible to add incoming shared memory segments in
arbitrary order. Additionally, array and memory pool are no longer
used to store segments because of pool's single threaded nature.
Custom array-like structure nxt_port_mmaps_t introduced.
Use counter helps to simplify logic around port and application free.
Port 'post' function introduced to simplify post execution of particular
function to original port engine's thread.
Write message queue is protected by mutex which makes port write operation
thread safe.
New port message type introduced NXT_PORT_MSG_REMOVE_PID. Default handler
removes process description from nxt_runtime_t with all ports, incoming and
outgoing mmaps etc.
- request to connection mapping in engine;
- requests queue in connection;
- engine port creation;
- connected ports hash for each process;
- engine port data messages processing (app responses);